Friday, April 27, 2012
Small box gardening
Thursday, April 26, 2012
Down and out, now just out.
Sunday, February 19, 2012
GORUCK Class 113
- Pack only what is on the gear list. The only items you are going to use are quick foods, and your hydration reservoir. You will not have time to take your pack off for any personal items you bring along.
- What you wear at the start, you will wear for hours before you can take off or add layers. There is no time to take off or add unless you are mercifully given a break. Breaks are earned, not given. Be careful in your choices if you run hot or cold.
- Nothing will kill a team or raise one up faster than team work. Our cadre said we had the fastest team cohesion he had seen in his classes. A high compliment to be sure.
- Learn a cadence. It doesn't matter if you sing the same thing ten or fifteen lines for 5 hours, (it doesn't get boring), just have something from start to finish to motivate the team in the middle of the night. If you can't memorize it, write it down on waterproof paper and stick it in your pocket. You can pull it out on the move. Eventually it will be seared in your head.
- Team mates will cramp up. Most people have never gone longer than a marathon of effort, meaning what occurs physically after say 5-6 hours is virgin territory. Our class was 12 hours and almost a marathon of miles around the city, not included in that distance all the bear crawls, crab walks, low crawling, buddy carries, coupon carrying and team weight carrying we did. Your body will break down. Everything is done at as fast a run as can be managed as a team. As someone who competes in ironman distance events and multi day adventure hiking, I have become accustomed to using a supplement called Endurolytes, which helps deter cramping in endurance activities. There are other products that do the same. This is just what I use. Its a good item to have at break times for yourself and others on the team.
- For what its worth, no amount of ibuprofen is going to help with the pain you feel under all the physical stress. 70% of that is going to be a discomfort turned into a full out "I can't go on" voice in your head. Don't listen to it. Embrace the suckage. Mental destruction and negativity will crush a team.
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| Author wearing blue shirt with red flag on cap. |
Friday, February 17, 2012
GORUCK UP
8-10 HOURS. 15-20 MILES. GOOD LIVIN’.The GORUCK Challenge is a team event and never a race. Inspired by Special Forces training and led by Green Berets, the Challenge builds teams and solves problems.
I have many friends who have experienced a GRC and while I have done their obstacle course match ups with Tough Mudder and Spartan Race, this is my first full on city event. I am banging out this post so close to kick off because honestly I am nervous.
In fact the reputation of a GoRuck Challenge is superb. The cadre I have met at other events are excellent, professional people. My imagination is running wild through my fingers simply because I have not done one yet. Tomorrow afternoon I will have received my GoRuck Tough patch for completing the event (earned, never sold) and have a whole new appreciation for what I can put my body through and contribute to the team. Friday, February 10, 2012
What is a Dream Killer
The truly devious Dream Killers are the taunters. Those that tempt dieters by bringing in a box of doughnuts, something they may have never done before. Then not take 'No' for an answer when you decline. These people would never consider themselves a 'salesperson' but they are doing everything possible to get you into one of those doughnuts before you leave their showroom floor. The dieter is being disrespectful because the Dream Killer is attempting to offer something nice to them, and they will tell you that. Guilt is a powerful weapon to a Dream Killer. Everyday we can choose to be the person we are, or seek to become the person we want to be. And its damn hard to internally make the conscious decision to change our behavior and act on it. We realize that goals like weight loss or running a marathon become lifestyle changes. Dream Killers only want to pull you down as you reach for the stars. If they can get you to fail, to accept that the challenge was too great, it validates their own failure and in a sick twisted way, it makes them feel better about them self.
There are many ways one can address a Dream Killer once we recognize them. We can try to ignore them but this often does not stop the incessant negativity they spew. We can confront them with the fact that we are attempting to accomplish a goal they themselves failed at and they should be supportive instead of negative. Remember this, most Dream Killers are not so consciously, they are projecting their fears and failures. Once you confront them with this a percentage will change their tone.
Once you have voiced that you want people to pour positivity into your goal not negativity and they continue their path, I employ the traffic cop defense. Oh, never heard of that one? It goes like this. Stand in front of the Dream Killer, snap your arm up and palm out, right in front of their face, like a traffic cop stopping oncoming traffic. Get your hand just inches away from their face. And then loudly proclaim, "BAD SEED...begone." Then laugh and walk away.Doing this does many things. The forceful projection of your hand away from your body subconsciously acts as a mental dumping of negativity for you. For the Dream Killer its an invasion of personal space and stops their pattern. It also asserts your dominance. The words "BAD SEED..." with your hand shoved in their face is almost religious in tone. Its asserts your power over them as a higher power and if this is a Godly belief or just a belief that your personal power is greater than theirs, the point is equally made. Finally the last part, "...begone." is not said with as much force but the term is decidedly a conversation ender. The laugh is meant to do two things. First it asserts the lack of influence the Dream Killer has over you, laughing in the face of danger, and also it can help relieve the immediate tension that occurs when you snap your open palm inches from someones face. Walking away severs any further action from the Dream Killer and allows you to regain your personal worth.
I can tell you from experience it often takes more than one, "BAD SEED...begone" with your hand in their face, to get a Dream Killer to understand their actions are repetitive and you are not over reacting. Which is the first victim defense this person will use. Continually pointing out this Dream Killers efforts with this defense will at some point make this person and certainly those around you know this person is trying to kill your dream.
Dream big, be strong in your actions. Don't fall prey to Dream Killers.
Don't survive. Thrive.
Monday, February 6, 2012
My Review of Black Diamond Storm Headlamp
The waterproof Black Diamond Storm headlamp is built to withstand the worst weather, because the last thing you need when caught in a storm is for your headlamp to die.
Great headlamp for night time training
Pros: Adjustable Beam, Waterproof, Bright, Durable
Cons: Heavy
Best Uses: Adventure Racing, Backpacking, Night time running, Obstacle course racing
Describe Yourself: Avid Adventurer
Was this a gift?: No
I have used the Storm for approx. 3 months. A very sturdy headlamp. During the night I have used this for: running, rucking, chopping wood, swimming, land navigation, off trail route finding, obstacle course racing in lots of mud. And yes, some reading in bed.
In every instance I have been really pleased. The illumination is brighter than the Tikka XP, the construction is (at this time) better than the BD Spot, specifically the ratchet swivel.
The ability to customize the brightness is really great. You can see in the Specs the What & Hows.
Red LED is quite bright.
I have only two detraction's. One is that because this is waterproof and quite bright, this is a heavy headlamp. Not quite needing a over the top of head strap to hold up but without a beanie or cinching tight on forehead it can bounce if you're moving fast. I mean fast. A fast walk or jog is no big deal.
Second, the single button took me some time to get used too. There is just so many lighting options, it takes a second to recall how to get to the setting you want.
(legalese)
Thursday, January 19, 2012
Race Report: Tough Mudder Arizona
Held at the former GM Proving Grounds in Mesa, Arizona, the 12.5 mile course held 28 obstacles. Before the race even began, athletes had to climb over an 8' wall to get to the starting line. It was an interesting beginning and an eye opener to the new initiates of just what the course held in store.
I am going to be honest here. If I am running an obstacle race alone I pretty much just shut off most of my thinking rational brain and go over, under or through whatever is in front of me. I stop when someone hands me a shirt, medal, headband or other article of significance that I didn't already see on the course. So I can't recall all 28 obstacles in order. I do have some strong memories of positive and negative responses to some obstacles and will list these now.
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| Arctic Enema |
The first spectacular obstacle was the Arctic Enema aka Chernobyl Jacuzzi. Climbing a pallet the racer jumps into a pool of ice, walks to and submerges under a partition that extends several inches under the ice, then walks to the other side of the pool and climbs out. This water was as near to freezing as I have felt in a race. I can say when I exited, my entire crotch and upper leg area was numbed cold. It took almost a minute of running to get any sensation back.
A very fun obstacles utilizing the flat terrain included a elevated section of gravel road, a couple football fields long, 4 yards wide, 1 yard high. At regular internals of approximately 10 feet, a 5 foot long section was removed and the racer had to jump over the gap. Using momentum and great deal of ballistic jumping, one could leap across without falling. Those without good cardiovascular conditioning would be stuck on these elevated island waiting for the energy to jump to the next section.
Walk the Plank is a daunting challenge to those with fear of heights. Scaling a 15 foot tall wood slope of greater than 45 degrees, the racer then must jump into a pool of water and swim to the other side. The water was not a cold as the Arctic Enema but the leap of faith is the true obstacle here.
My background and current training program have certainly helped me get more efficient in obstacle navigation. Of particular note, the log carry. This obstacle is picking up a section of railroad lumber and carrying it along a route. As this has become a staple in my training program using heavier items, I essentially ran with my log and overtook dozens of people who simply didn't have the strength or pain threshold to hold a cumbersome object that long.
I noticed Saturday that I have improved in climbing over high walls. With the exception of one wall, which I believe was 12 feet, I didn't need any help. Over the last month its something I have tried to improve on. My criticism of this race is that there was too many 8' walls. It became less an obstacle and more a lack of creativity. The last set of walls could have easily been a mental challenge or pull/push obstacle, which was sorely lacking on the course.
Tough Mudder is going to be remembered for ElectroShock Therapy, an apt name for their last obstacle. Standing mere feet from the finish line, 10,000 volts of electricity course through 100's of strands of hanging rope over about 50 feet of mud. Walk, run or crawl, getting shocked was inevitable as you moved through the final obstacle. Do not mistake the shock of electricity as a painful experience. The shock causes an involuntary spasm, your body reacting immediately but the physical sensation is gone as quickly as it comes. Of course you are shocked many, many more times as you navigate to the finish line. Each time a silent, 'thump' in your head.
Over the last two years I have done several obstacle course races all over the country. Each is a unique experience. I am often asked if one race is better than another. My response is that each needs to be judged on its climate and its terrain along with its obstacles. I have done easier obstacles in colder and harsher elevations that make comparing to flatter, warmer races unfair. I am also maturing as an racer and obstacles like 8' walls are becoming easier with each passing event. I will say that after completing the electric shock obstacles at Tough Mudder Arizona, yes there was another shock obstacle, a low crawl, earlier on the course, it doesn't make me want to rush out and do the race again. It did not give me the same thrill as the Walk the Plank or other unique navigational requirements.
Overall, an excellent obstacle race.


